Encouraging the flip with a gamified process
نویسندگان
چکیده
The current university student population mainly consists of students born between the years 1995 – 2012. This cohort has grown up in a world technological stimulation and many expect their learning teaching environment to reflect this (Chaudhuri, 2020). In response shift expectation there been an increased focus on flipped where classrooms provide active activities engage students. article investigated motivation engagement active-learning, classroom which implemented elements gamification while supporting students’ psychological needs autonomy, relatedness connection. A mixed-methods approach utilising perception surveys groups was used assess engagement. data revealed significant number were motivated engaged process throughout course. Students commented positively variety techniques enhance indicated writing, presentation comprehension improved addition focusing non-technical elements, included chunking pre in-class materials may have assisted with comprehension. It is concluded contributes motivating engaging our GenZ process.
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ژورنال
عنوان ژورنال: International journal of educational research open
سال: 2021
ISSN: ['2666-3740']
DOI: https://doi.org/10.1016/j.ijedro.2021.100085